![]() ![]() Cannon: Fires slow but powerful shots that do splash damage.You’ll usually want to build several of these before you earn enough money for more expensive armaments. Machine Gun: The standard low-cost, rapid-fire weapon.Towers can be built and upgraded while paused. All towers can be upgraded up to three times mid-mission, provided you’ve unlocked the upgrades. Unlike geoDefense’s laser, there is no weapon that fires in a straight line. Initially, you’ll only have access to three towers, but by spending upgrade points you’ll unlock more. The same tower looks slightly different depending on which side uses it, adding just a hint of variety. Towers and upgradesĮach side has access to some of the same towers and one unique one. The buttons are too tiny, even on the Lumia 920’s 4.5 inch screen, so you’re bound to press the wrong one occasionally. Fast-forward works the same as in Flight Control, speeding up the game. Rewind allows you to restart the current wave, but sadly it can only be used once every three waves. Frankly, the zoomed out view is the only useful distance and should be the default.Ī control panel at the top-right corner of the screen has four options: Rewind, Pause, Fast-Forward, and Settings. ![]() The default view is zoomed in much too close. The maps are too large to fit everything on screen at once some panning is required. Towers can only be built in certain spaces, and putting them on higher ground increases their range. Either way, enemies approach along specific routes. ![]() The goal in sea levels is to prevent enemy ships from moving off-screen. On the land maps, you have a specific base that must be defended. Why they failed? Because the developers was mistaken by an idea that TDs have old and boring gameplay that needs to be spiced up in order to be succesful nowadays, they couldn't be more far off truth! I love TD's and i can hardly get ever bored of watching my defenses vaporizing waves of enemies.Maps come in two varieties: land and sea-based. ![]() Oh i have i seen attempts at making Tower Defense genre fresh, and yeah sure TD-FPS like Sanctum are epic and worked well, but many others just utterly failed (e.g. They really don't try to make ibomber games anything more than just simple classic TDs, and they don't have to! Those games are insanely fun and addicting, despite, or maybe because they have so simple and familiar gameplay. They The creators of this series must be well familiar with mottos like "Perfection lies in simplicity" and "Don't fix what's not broken". The creators of this series must be well familiar with mottos like "Perfection lies in simplicity" and "Don't fix what's not broken". Key features: - Twenty-Two challenging and unique stages across a vast campaign - Huge variety of weapons to repel the enemy AA Guns, Artillery, Machine Gun Nests and more! - Use Counter Attacks, Rewinds and the High Ground to your advantage - Three tiers of difficulty - Slick, gorgeous, graphics … Expand iBomber Defense is the complete entertainment package with hours of action packed and deep strategic game play. Position your defenses and prepare for attack. Keep enemies at bay all over the world using a variety of weapons and tactics, from rattling Machine guns, explosive cannons and awesome anti-aircraft artillery! Choose from Quick play and Campaign modes and battle across North Africa, Europe and Russia as both the Allied and Axis forces. Keep enemies at bay all over the world using a variety of weapons and tactics, from rattling Machine guns, explosive cannons and awesome anti-aircraft artillery! Choose from Quick play and Campaign iBomber Defense combines classic tower defense gameplay with intense action and strategy. Summary: iBomber Defense combines classic tower defense gameplay with intense action and strategy. ![]()
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